Trying To Graph A Simple Square In Pyopengl
I'm trying to teach myself OpenGL using pyopengl and I'm struck on trying to render a simple 2D square centered at the origin. Whenever I set an array value greater than or equal t
Solution 1:
You need to set the projection matrix and the viewport. Python allows us to use a little bit functional programming to do it the sane way:
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
defdisplay(w, h):
aspect = float(w)/float(h)
glViewport(0, 0, w, h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(-aspect * 5, aspect * 5, -5, 5, -1, 1)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glBegin(GL_QUADS)
glVertex3f(2,-2,0)
glVertex3f(2,2,0)
glVertex3f(-2,2,0)
glVertex3f(-2,-2,0)
glEnd()
glutSwapBuffers()
defreshape(w, h):
glutDisplayFunc(lambda: display(w, h))
glutPostRedisplay();
if __name__ == '__main__':
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(640,480)
glutCreateWindow("Hello World :'D")
glutReshapeFunc(reshape)
glutIdleFunc(glutPostRedisplay)
glutMainLoop()
Solution 2:
Try setting a non-default projection matrix:
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho( 0, 640, 0, 480, -10, 10)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
...
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